//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float4 CameraPositionVS;
//   float4 InvMaxTesselationLevel_ZScale;
//   float4 InvTerrainSize_SectionBase;
//   float4 lightMapScale;
//   float4x4 LocalToWorld;
//   float3 TemporalAAParameters;
//   float3 TerrainLayerCoordinateOffset;
//   float4x4 ViewProjectionMatrix;
//
//
// Registers:
//
//   Name                          Reg   Size
//   ----------------------------- ----- ----
//   ViewProjectionMatrix          c0       4
//   CameraPositionVS              c4       1
//   LocalToWorld                  c6       4
//   TemporalAAParameters          c10      1
//   TerrainLayerCoordinateOffset  c11      1
//   InvMaxTesselationLevel_ZScale c12      1
//   InvTerrainSize_SectionBase    c13      1
//   lightMapScale                 c14      1
//

    vs_3_0
  def c253, 0, 0, 0.0625, 1
    def c5, 256, -32768, 0.5, 1
    def c15, 1, 0, 0, 0
  dcl_2d s0
    dcl_position v0
    dcl_tangent v1
    dcl_texcoord o0.xyz
    dcl_texcoord1 o1.xy
    dcl_texcoord2 o2.xyz
    dcl_texcoord6 o3
    dcl_texcoord7 o4.xyz
    dcl_texcoord5 o5
    dcl_position o6
    mad r0.x, v0.w, c5.x, v0.z
    add r0.x, r0.x, c5.y
    mul r0.z, r0.x, c12.y
    mov r1.x, c12.x
    mad r0.xy, v0, r1.x, c13.zwzw
    add o0.xyz, r0, c11
    add r0.xy, r0, c5.z
    mul o1.xy, r0, c13
    mul r0.xy, c12.x, v0
    mul r1, r0.y, c7
    mad r1, c6, r0.x, r1
    mad r0, c8, r0.z, r1
    add r0, r0, c9
    mad r1.xyz, r0, -c4.w, c4
    mul r1.xy, r1, c12.zwzw
    dp3 r2.x, r1, c6
    dp3 r2.y, r1, c7
    dp3 r2.z, r1, c8
    mul r1.xy, c12.y, v1
    mov r1.zw, c15.xyxy
    nrm r3.xyz, r1.zwxw
    nrm r4.xyz, r1.wzyw
    dp3 o3.x, r3, r2
    dp3 o3.y, r4, r2
    mul r1.xyz, r3.zxyw, r4.yzxw
    mad r1.xyz, r3.yzxw, r4.zxyw, -r1
    dp3 o3.z, r1, r2
    mov r2.x, c6.z
    mov r2.y, c7.z
    mov r2.z, c8.z
    dp3 o4.x, r3, r2
    dp3 o4.y, r4, r2
    dp3 o4.z, r1, r2
    mov o2.xyz, c14
    mov o3.w, c5.w
    mul r1, r0.y, c1
    mad r1, c0, r0.x, r1
    mad r1, c2, r0.z, r1
    mad r0, c3, r0.w, r1
    mul r1.x, r0.w, c10.z
    mad r0.xy, r1.x, c10, r0
    mov r12, r0
    mov o6, r0
 texldl r11, c253.z, s0
 if_ne r12.w, c253.w
 add r11.y, r12.w, -r11.y
 mul r11.x, r11.x, r11.y
 add r12.x, r12.x, r11.x
 endif
 mov o5, r12

// approximately 47 instruction slots used
 

